Movement

Movement basics

Learn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech.

Movement basics

Learn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech.

Movement every class has

Walk with WASD, jump with Space, crouch with Left Ctrl. Crouching before an explosive jump is the Annihilator tip for getting more height.

Air strafing is shared movement, not a class weapon. While you are in the air, let go of W, hold A or D, and move the mouse in that same direction. Holding W stops the strafe from working. The July 2025 movement demonstration says this, along with bunnyhops and several smaller techs, and its description says those techs still worked as of June 14, 2026. It does not cover mobile or controller, and it deliberately skips rocket jumping and sticky jumping.

Class movement that costs health

Tech Class Cost
Double jump Flanker No health. This is his default extra jump.
Rocket jump Trooper Detonating a rocket at your feet. Skip it under 60 health unless Gunboats, or Parabomber plus Rocket Jumper, are equipped.
Sticky jump Annihilator Stickybombs deal about 45 self-damage on a blast jump and about 90 if you simply eat the explosion. Grenades also jump, and they also hurt.
Shield charge Annihilator Requires a shield in place of the sticky launcher. Charge speed is documented at 250 percent.

Trooper’s ground speed is 80 percent. The rocket jump is how experienced Troopers cross ground. It is optional on your first night.

Speed you should recognize

A teammate who is suddenly as fast as a Flanker may be a Doctor healing a Flanker (his beam matches patient speed, up to 133 percent), a Flanker on Bloxy Cola or Witches Brew (166 percent), or an Agent disguised as a fast class. An Agent disguised as you does not gain your weapons. Shoot teammates who do not fight back.

Brute at 77 percent, and at 37 percent while most miniguns are spun up, cannot chase a Flanker. Play corners, not open fields.

Practice the double jump and the air strafe before you practice damage surfing or pixel jumps. Those later techs are in the movement video; they are not required to win a payload round.

FAQ

Frequently Asked Questions

What are the two teams?

RED and GRN. You pick a team on the team selection screen before the class screen opens.

How many classes are there?

Nine: Flanker, Trooper, Arsonist, Annihilator, Brute, Mechanic, Doctor, Marksman, and Agent. The class screen groups them as Pick, Power, and Support.

Are there working codes right now?

The code menu is real, on the gift icon of the team selection screen. The documented list has no active codes. Every archived string is expired, out of copies, or manually disabled.

How much does a weapon cost?

Most weapons in the Fitten Co. Store cost 10 Funds. A three-weapon bundle costs 15 Funds, which is half the price of buying the three weapons separately.

Does Typical Colors 2 have voice chat?

The public Roblox listing marks voice chat as not supported. The controls reference still lists T as push-to-talk when Roblox voice is enabled. Use the in-game settings screen to see whether voice is actually available on your account.